You cannot force people to play medic, that's for sure. There's already few dedicated medic players and if you force somebody to play it he will more often than not go combat and forget about healing. My problem is the encouragement to people going combat medics. I think that's too much As i said, as long as i can relay on the hemo to heal i dont really mind the switch speed as i would not need an AR so much.Īlso, the hemo is terrible at trash killing so since you won't be as effective covering your teams back as you would with an AR.i think that's enough of a trade off for a good syringe.
Still, I don't see them making it AR healing capability, and a faster switch speed, even with a weight increase. But Hemo+shotgun or Hemo+pistol+SMG/offperk sound interesting If you make the Hemo with AR healing capabilities, you shouldn't be able to hold both. Because as it is, you can hold the Hemo and the AR right now. But it'd need to be 9 weight if you do that, I think. I dont mind give away the AR to focus on protecting the team from the big zeds as long as i dont spend 3 seconds on each recharge and the syringe is as good as the AR.
Originally posted by Dr Alberts:What the hemo needs is to get upgraded to tier 4 and get an overall improvement.